Build your game model, design the games that train it, and plan the session. Three tools, one connected system. What you build in one flows into the next.
Know your players, study the opposition, then set your principles of play, your set pieces and your tactics across the five moments of the game.
Build a conditioned game that forces a principle to appear, using S.T.E.P.R., or build a play and it goes straight into your playbook. Your principles carry over from the game model.
Build the session, and drop in the games you designed. Draw each one, set the area and the work to rest, and print the plan.
It runs in order. Model feeds the Games, and the Games feed the Session Plan. You can jump to any part from the bar above.