The Complete Game Model System

Build your game model, design the games that train it, and plan the session. Three tools, one connected system. What you build in one flows into the next.

1

Game Model Builder

Know your players, study the opposition, then set your principles of play, your set pieces and your tactics across the five moments of the game.

Start here
2

Games and Playbook Designer

Build a conditioned game that forces a principle to appear, using S.T.E.P.R., or build a play and it goes straight into your playbook. Your principles carry over from the game model.

Design the games and the plays
3

Session Plan Architect

Build the session, and drop in the games you designed. Draw each one, set the area and the work to rest, and print the plan.

Plan the session

It runs in order. Model feeds the Games, and the Games feed the Session Plan. You can jump to any part from the bar above.

The Playbook

Every restart option in your game model, drawn on a real pitch, with the runs, the non negotiables and the way it usually goes wrong. Send any structure into a session plan or a conditioned game as a drawing you can move.

Open the playbook