Season Plan

The whole season on one screen. Blocks set how hard each week is, fixtures shape the weeks around your games, and every session on the calendar is yours to move.

How to use it. Pick the template closest to your team, then set your dates and training nights on Setup and add your games on Fixtures. The plan fills every week for you. A dashed card is the plan's suggestion; the moment you change a day it becomes yours and stays exactly as you leave it. Press a card and use Plan This Session to build it in the Session Plan Architect. Load is minutes multiplied by how hard the session is, out of ten.
Code
The planning is the same in both codes. This changes the template names and wording.
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Drag a session from the box onto a day, or press the plus on a day. Put Day Back returns one day to the plan, Put Week Back returns seven. On a phone, press the plus and pick.

The shape of the season

The Blocks

A block says how hard the weeks in it are, how they rise and fall, and how many pitch and gym days each week carries. A flexible block stretches or shrinks so the blocks fill the season. Pick one to change it.

Templates

Start From A Template

Replaces the blocks, the training days and the season dates. Sessions you have placed on days are kept, so use it before you start moving cards, not after.

Your games

Fixtures

A game shapes its own week. A must win game pulls the week to 86 percent of the block's normal week, a competitive game to 95, and a development game sits slightly above at 102. The day before, the day after and two days after are decided by the game, not by the plan.

The season

Team And Dates

The biggest week of the year, in minutes multiplied by effort. Around 2,200 for an inter county senior panel, 1,700 for a club senior team, 1,950 for an under 20 squad. Every block is a percentage of it.

The start is moved back to its Monday. If you are not sure of the biggest week, leave it as the template set it.

Your nights

The Training Week

What each day is normally available for. The plan puts pitch work on pitch days and gym work on gym days, and never plans a session on a day marked off. Game days come from Fixtures, not from here.

Usually 9. What a full game costs a player, used to size every game day.
Usually 70 for inter county senior, 60 for club and under age.
Every gym session the plan writes is this long. Usually 45 to 60.
The shorter gym session in a game week, and the one added to a pitch and gym day.

A gym session counts at this length by its usual effort, 6 for a full session and 5 for a top up, so a longer gym session adds to the week's load. Sessions you have already placed or changed keep their own length.

Guard rails

The Limits

Already set to the numbers most of the published work on training load uses. Most coaches never need to move them.

Usually 1.30. The plan never builds a training week that is more than this against the average of the weeks before it.
Usually 15. How much on feet load may rise on the week before without a warning on the planner.
Keep it safe

The File

The season is saved on this device as you work. A file is your own copy for another device or for next year. A season saved from The Periodisation Plan opens here too.